![]() ![]() Nowadays submerged electrolyzers are the rage, and they have some distinct advantages over conventional designs: My previous guide set out to solve that issue, but in the year-plus since then the ONI meta has changed. Both designs served me well, but I always ran into (self-inflicted) issues when my water supply would get cut, or an output pipe would back up, and the whole electolyzer system would start mixing gasses, potentially even needing to be opened up, vacuumed and re-primed. I later discovered the Kharnath design in the Amazing Compendium here on Steam. Like many of you my first couple colonies used a "Rodriguez" design, popularized by Francis John. The design in that guide had a singular purpose, to ensure that H2 and O2 gasses would never mix in the output pipes from the electrolyzer. I find the easiest short term fix is to dig a CO2 pit down, the easiest fix medium term is to use CO2 skimmers (eventually the deepest CO2 pit will stress out the dupes and waste time as they need to climb out to breathe), and the easiest long term can be slickster farming or pumping to space.Some of you may be familiar with my original guide on Fail-Safe Electrolyzers. However, even if it is happening this will take quite a long time to turn into a real problem because of the massive amount of O2 that you have. The behavior you are seeing could be this, and you can monitor the O2 production graphs to see if this is happening. Eventually this will replace 2kg/tile of O2 with 2kg/tile of CO2, and the max gas pressure will continue to prevent the electrolyzer from working. This will slowly convert O2 into CO2 without lowering the pressure. You aren't processing the CO2 dupe output due to respiration. One thing to be aware of is that there is one failure mode which you are heading towards long term, for which the alert actually makes sense. ![]() I don't know if the alert is smart enough to recognize this steady state is not actually a problem. So the expected steady state here is that actually what you are seeing, and the electrolyzer will have less than 100% uptime. Dupes consume 100g/s and the electrolyzer running at capacity produces 888g/s of O2. This will decrease the pressure and your oxygen production will restart.Īs others have noted, an electrolyzer is overkill for 4 dupes. ![]() This is a problem that should fix itself as dupes consume the oxygen. You can't generate more oxygen because you already have 2kg/tile. The "Insufficient oxygen generation" message is a tad misleading here. Otherwise they will touch food with their pee hands and will get food poisoning (if they do, don't panic, it won't kill them). Use that to force them to wash their hands after they have used the outhouse. You can control in what direction dupes can pass through doors. Enclose each of these rooms with doors and walls to give your dupes a moral bonus (toggle the room overlay to see if you have succeeded: different rooms will be shown in different colours). Try to find some algae on the map and build an oxygen diffuser.Īlso, you should make a dedicated toilet room, separate from the bedroom. It does not look like the OP has found algae careful to not spend your water too quickly, since you meed it for research, and initially also for outhouses. Oxygen diffusers are enough in the early game by the way. Dupes don't like it when the air pressure is extremely high There are ways to exceed it, but you usually don't want or need to. Normally the maximum pressure is 2kg / tiles and such machines stop working above that. ![]()
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